#pragma once
// ##########################################################################
// #                                                                        #
// #                              CLOUDCOMPARE                              #
// #                                                                        #
// #  This program is free software; you can redistribute it and/or modify  #
// #  it under the terms of the GNU General Public License as published by  #
// #  the Free Software Foundation; version 2 or later of the License.      #
// #                                                                        #
// #  This program is distributed in the hope that it will be useful,       #
// #  but WITHOUT ANY WARRANTY; without even the implied warranty of        #
// #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the          #
// #  GNU General Public License for more details.                          #
// #                                                                        #
// #                  COPYRIGHT: Daniel Girardeau-Montaut                   #
// #                                                                        #
// ##########################################################################

#include "CCAppCommon.h"

// CCCoreLib
#include <CCConst.h>

// qCC_db
#include <ccGLMatrix.h>

// Qt
#include <QGamepad>
#include <QTimer>

class ccGLWindowInterface;

//! Gaempad handler
class CCAPPCOMMON_LIB_API GamepadInput : public QGamepad
{
	Q_OBJECT

  public:
	//! Default constructor
	explicit GamepadInput(QObject* parent = nullptr);
	//! Destructor
	virtual ~GamepadInput();

	void start();
	void stop();

	//! Updates a window with the current gamepad state
	void update(ccGLWindowInterface* win);

  Q_SIGNALS:

	void updated();

  protected:
	void updateInternalState();

  private:
	//! Timer to poll the gamepad state
	QTimer m_timer;

	//! Last state
	CCVector3   m_panning;
	bool        m_hasPanning;
	CCVector3   m_translation;
	bool        m_hasTranslation;
	ccGLMatrixd m_rotation;
	bool        m_hasRotation;
	float       m_zoom;
};
